He appears in Sonic The Hedgehog, but the little bird known as Flicky predates the Blue Blur by a number of years, having made his debut in arcades in the mid ’80s.It took Sega a while, but it finally got around to porting the game to a console, and while the Genesis version is nearly arcade perfect, there isn’t a whole lot to see.
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History of: Phantasy Star
There were many factors that allowed Phantasy Star to be so innovative in every respect. Sega did manage to develop some very capable systems early in console development. That, coupled with great designers, led to very technologically advanced games. However, Sega’s business practices and general corporate attitude toward the game designer teams are what affected the game development most. In fact, Sega’s success (or lack thereof) with each game seems to parallel changes in the company’s business practices. The changing corporate attitude of Sega can be seen in the quality of the stories and the marketing used for each of the Phantasy Star installments.
Ms. Pac-Man
Genre: Maze Developer: General Computer Corp. Publisher: Tengen Players: 1-2 Released: 1991 You’d think that a 10+ year-old port of a 20+ year-old game would be a pretty direct translation. Well, in the case of Ms. Pac-Man on the Genesis, you would be wrong. I’m not going to bore you with the details on the basics of Pac-Man, as pretty […]
Kolibri
Novotrade is barely known in the gaming world nowadays. The company itself may be obscure, but its classic game Ecco the Dolphin isn’t. Another game by Novotrade that didn’t become as popular as the Ecco series was Kolibri. It was only released on the Sega 32X in 1995, when the gaming world was slowly changing from 16-bit to 32-bit consoles.
Unfinished Business: 32X Games
Many people defend the 32X as a decent piece of hardware. Many others bash it mercilessly, unable to find a single redeeming feature. Join us as we take a look at some titles that might have resolved this debate for good and possibly have given the 32X a bit more credibility. Originally printed in issue #2 of GameGo! Magazine, which never saw print, here is the article in its entirety, along with some gems from the SegaBase article on lost 32X titles.
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