Michael Jackson’s Moonwalker stands as an unforgettable conformation of both the King of Pop’s weirdness and coolness. Unfortunately, it also serves as a reminder that stripped down arcade ports leave a sour taste in the mouth and that attempting to rectify the limitations of the console you’re porting down to is a bad move.
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Interview: Kevin McGrath (Electronic Arts Programmer)
Kevin McGrath started his career in computer programming in 1982 at the ripe age of sixteen for the Minnesota Educational Computing Consortium (MECC) working on educational software for the Apple II. He has worked for or contracted with several of the game industries top companies, including Dynamix, Electronic Arts, SEGA of America and Microsoft. At EA he worked on several SEGA Genesis titles including Populous, The Immortal and Road Rash II.
Stories from the Book of Genesis Vol. 01
Sometimes, trading with a friend can be a hassle, especially if his mother is his chief negotiator. Check out what happens when parents take an active part in trading games in the first installment of our Stories from the Book of Genesis series.
Street Racer
Street Racer appeared on several formats in 1995. The goal when creating this game appeared to be to produce a racer that didn’t just involve using the cars to race, and while this doesn’t make for an exactly unique experience, it certainly made for a refreshing alternative for all the racing game players out there.
Interview: Mike Posehn (Creator of Strike Series)
As the creator of Electronic Arts’ Strike series, Mike Posehn started a franchise that went on to sell millions and gave players the chance to mix strategy with arcade action. It also let them blow lots of stuff up. Sega-16 chatted with M. Posehn about his time at EA and his work on the Strike games.
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