The U.S. Saturn suffered early on due to a lack of RPGs, and one of the first released was Virtual Hydlide. The game was a noble attempt at bringing a 3D environment to the genre, but it sacrificed everything the Hydlide series had built up over the years. The result was an adventure better left to rot in a dungeon.
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SeaQuest DSV
THQ’s SeaQuest game tried to capture all the action of the show, and despite some neat visuals and deep gameplay, it kind of sailed under the radar (much like the show itself). The game is not bad at all, and those looking for a new action/strategy game to play might want to find a copy.
Disney’s Aladdin (Master System)
Most gamers think of the Genesis or SNES versions when talking about Disney’s Aladdin. There was also a Master System release that actually followed the movie’s plot more closely than its 16-bit siblings. It was a fun game that was a bit too easy but played and looked great. Fans should consider a return to Agrabah for one more romp with Prince Ali.
Evander Holyfield’s “Real Deal” Boxing (Game Gear)
Evander Holyfield’s “Real Deal” Boxing on the Genesis was a fun title that advanced the genre on that console. Unfortunately, its Game Gear cousin ignores that progress and represents a significant step back. Messy presentation and dull gameplay put this one down for the count. Look elsewhere for your portable boxing fix.
Classic Interview: Rikiya Nakagawa (AM1 Head)
This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.
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