You’re playing Mortal Kombat 3 or Street Fighter II CE and you just can’t take the controller’s unsuitable D-pad. What’s a gamer to do? Why, get himself a real fighting stick, that’s what! There are plenty of candidates available (as evidenced by our Accessories & Peripheral Guide), so which to choose? There’s the stellar Sega Arcade Stick, but those can be hard to find and are sometimes even pricey. A good alternative is the ASCII Fighter Stick SG-6, which gives you plenty of options to get the best out of your fighting game experience.
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Saturday Night Slam Masters
When the working day is done, it’s time to crack some heads! In the ring of course, and there are fewer ways to go about it than with Capcom’s Saturday Night Slam Masters. A big arcade brawler squeezed onto a Genesis cart, it has more than enough action to keep you playing.
Interview: Jim Huether (SOA Tech. Director)
Sega-16 always treasures a chance to talk to those who made our favorite games. Our latest inteview was almost enough to make Ken pass out with glee, as we finally got to speak to Jim Huether, producer of Joe Montana II Sports Talk Football and Ken’s personal favorite, Castle of Illusion Starring Mickey Mouse. Lots of info regarding these two landmark releases was revealed, so read the full interview for all the great info!
Honoo no Doukyuuji Doji Danpei
Like dodgeball? The Mega Drive has a pretty sweet game beased on an animated series that of course, was never released in the States. Good thing for imports, eh? With excellent visuals and tight gameplay, Honoo no Doukyuuji Dojji Danpei is a game that you can just pick up and play, to great results.
Urban Strike
We continue or week-long coverage of Electronic Arts’ Strike games with a review for the final game in the original trilogy, Urban Strike. Taking the franchise to new levels of challenge and action, it was a great way to round out the series on the Genesis, and it set the stage for the next generation of Strike games on the 32-bit platforms.
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