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Sega CD Reviews

Sengoku Densyo

So many great Mega CD titles were left behind in Japan, a sign of the times when gamers waited and prayed for prospective games to be released in the U.S. Sometimes, we were deprived of an absolute gem that was unjustly kept from our eager hands (Monster World IV comes to mind). Other times, we’re saved from a dud that would have otherwise deprived us of our hard-earned cash. Sengoku Densyo is one such title.

Creative Genesis, Features

Creative Genesis: 16-bit As Art

Besides having a ton of great games, the Genesis is also home to some incredible creativity on the part of its fans. Today we kick off a new feature series that delves into this oft-mentioned but little analyzed aspect of the console we all love. The first installment of Creative Genesis looks at some of the great artwork that has appeared over the years, both official and fan-based. There’s also a bit of cosplay tossed in for good measure (you know you want to see this!).

Genesis Reviews

Columns III: Revenge of Columns

By the time Columns III was released in America in 1994, Sega had all but lost interest in the franchise, and farmed out its release to Vic Tokai. This was the second time the series had been snubbed by its creator, as Columns II never saw a console release in the U.S. Perhaps it was a fitting end though, as each game failed to live up to the quality established by the arcade original.

Sega CD Reviews

Terminator (CD)

Virgin Games produced some quality licensed software during the 16-bit era, and it complimented hits like Aladdin and The Lion King with a great version of James Cameron’s masterpiece The Terminator. As Kyle Reese, players battle through both the present and the future in their quest to save the innocent Sara Conner from the evil cyborg out to kill her. Sega CD owners got treated to a stellar Tommy Tallarico soundtrack, extra levels, and all around solid gameplay.