Sega-16’s Genre Spotlight series is designed to examine every single Genesis/Sega CD/32X title available for a specific category, be it fighters, RPGs, or shmups. It’s a hard, time-consuming thing to do, but all other entries pale before this latest installment. Staff writer Patrick Wainwright has boldly gone where no one has gone before: full motion video games. Yes, Patrick dove head-first into perhaps the most controversial genre of them all, and his hard work has given us a great piece on all the FMV games released for the Sega CD/32X. Check out his awesome article Full Motion Madness for all the details. Welcome to the Next Level.
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Mr. Nutz
Oh my dear Sonic, what have you started? It seems that your breakout success sparked a deluge of would-be mascots that felt they had the same spark you did, but when the dust finally settled, those that weren’t buried under the piles of unsold cartridges wallowed in misery at the unemployment office. Some were thankfully lost to time, and others like Mr. Nutz got another fifteen minutes of fame with a attempted comeback in the modern era, which is about fourteen more then he deserved.
Hands-On: Sonic & the Secret Rings (Nintendo Wii)
Sega-16 follows each of the stars who made their debut on the Genesis, no matter where time and new technology may take them. No star in Sega’s line up is brighter than Sonic The Hedgehog, and the wiley little mammal has had more than his fair share of disappointments since making the transition to 3D. The good news is that Sonic & the Secret Rings on the Nintendo Wii may change all that.
El Viento
Wolf Team was on fire during the 16-bit era, producing several Genesis titles that varied from mediocre to excellent (depending on who you ask). One thing the group liked to do was create action games, and a fan favorite of the genre is Wolf Team’s El Viento. Spanish for “the wind,” the game tells the odd tale of a young girl out to stop the resurrection of an ancient demon in New York City.
Jewel Master
Action games are a dime a dozen, but sometimes a few come up with an interesting idea. Sega’s Jewel Master tries something new by putting the weapons system into two handfuls of rings, each with its own power. These magical rings can be combined for all sorts of neat power, and though the game didn’t fufill its potential as hoped, it was still a fun little romp that deserves to be checked out.
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