Recent Posts

Features, Interviews

Interview: Chris Senn (STI Artist)

At the height of the 16-bit era, an elite group of creators enjoyed creative freedom at Sega that many developers today would kill for. The Sega Technical Institute was the home of some of the brightest minds in the industry, including Mark Cerny, Peter Morawiec, and Roger Hector. Among them was a young artist who would go on to work on one of the most controversial titles in Sega’s history, Sonic Xtreme. Chris Senn saw his fair share of interesting things while he worked at the House that Sonic Built, and he recently chatted with Sega-16 about his experiences.

Features, Reader Roundtable

Reader Roundtable Vol. 16

We say goodbye to March with this month’s Reader Roundtable, where Sega-16 staff and readers give you the lowdown on what they’ve been playing this merry month. There’s a great selection of games this time around, and you’d be surprised at how many obscure titles get their chance to shine (or be openly ridiculed if they deserve it!). Check out the full article and enjoy! Don’t forget that we urge all our readers to chime in. We’d love to hear from you!

Sega CD Reviews

Make Your Own Music Video: Marky Mark & the Funky Bunch

Somewhere, when no one is looking, Mark Wahlberg silently curses at his PC monitor as he scours eBay. The cause of his anger? Copies of Make My Video: Marky Mark & the Funky Bunch fetching BINs of ¢.99. The funny thing is, it’s not the price that has him upset; it’s the fact that copies of his FMV debut are still in circulation. Trust us, after playing this installment of the Make My Video series, we feel his pain.

Behind the Design, Features

Behind the Design: Adventures of Willy Beamish

We all love to pop in a game and enjoy what it offers, never really stopping to consider all the work that goes into making that little case of plastic and silicon turn into something worth playing. Often, the development process is much harder than one would think, and occasionally, it’s downright horrible. One game that experienced more than its fair share of problems was the Adventures of Willy Beamish on the Sega CD. From difficulties getting authorization from Sega to working around the Sega CD’s terribly slow drive, poor Willy almost never got off the ground.