Summer’s officially here, so why not spend all your free time in front of your Genesis? Who needs the beach and sunshine? Not the faithful! When there are so many great games to play, you can always take comfort in the knowledge that the Sun does indeed rise tomorrow when you weigh your options! To that end, our readers have chimed in with all the latest info on what they’ve been playing this month. You know you’re curious, so grab a chair and some lemonade, and read the eighteenth installment of our ever-popular Reader Roundtable feature!
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Corpse Killer (32X)
Digital Pictures sure took advantage of the CD medium. Some of the games stink, there’s no denying that. Some are still fun, in a campy sort of way. Corpse Killer is one such title. Originally released as a Sega CD game, it was cleaned up and became one of the few 32X/CD games made available. It’s cornball humor at its very best, and after laughing at just how bad the acting is, you might actually find yourself enjoying this one. If that piques your interest, we have a full review on it, so read on and see if this one is worth giving a try.
Interview: Brian Coburn (SOA Composer & Sound Designer)
Sega has had many in-house composers over the years, but it was definitely at its prime during the Genesis era with the Sega Multimedia Studio. A crack team of sound designers and musicians, the studio was privy to the most modern equipment available, and it was responsible for scoring many Sega CD titles, like Ecco the Dolphin. Sega-16 recently sat for a bit with Brian Coburn, one of the many talented people who worked at the Multimedia Studio. A veteran of the music industry, Corburn went to great lengths to capture the sounds he needed, even almost getting bitten by an alligator while working on Jurassic Park CD!
Star Strike
Seven years ago, Good Deal Games published Star Strike, an unfinished FMV game that was slated to be forgotten by time. After some work and publishing, the Sega CD had yet another posthumous addition to its library. Is it really worth tracking down though? Some say that any dead FMV game is a good one, but you just might be surprised here.
Behind the Design: Jurassic Park
With a dedicated team of a dozen animators, artists, and designers, developer BlueSky Software set out to create a game that could match the hugely popular license it bore. For more than a year it toiled and sweated, until they were done, and what it produced went on to become a massive hit. So successful was the Genesis version of Jurassic Park that it spawned a franchise.
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