Though they may not want to admit it publically, there are Genesis owners out there pondering the possibility of buying a 32X. Some want it for completion purposes, and some want to play the handful of quality titles it has (yes, there’s actually a handful. Then again, I have big hands, so it might just be me). Considering how common the system is and how unwanted many of the games are, it’s actually quite easy to get started with it. To that end, we’ve compiled a handy little guide to get the fence sitters going. Read on and spread the mushroom love!
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Ballz
Fighting games are a dime a dozen. Good fighting games, on the other hand, are about as common as a tap dancing bulldog. Fans of the genre must wade though a soup of crap to find those games worth playing, and some titles manage to sneak by due to a goofy gimmick or popular license. Accolade’s Ballz is one title that whose worth is still debated by gamers, with some applauding the great 3D feel and fresh direction, while others decry the questionable gameplay.
Virtual Pinball
Like pinball? If so, then you’ve probably already played more than a few video versions of the classic game. It’s been a hit and miss experience attempting to recreate the feel and gameplay of actual pinball in video game format, and Electronic Arts took a stab at it back in 1993 with Virtual Pinball. The result was a lukewarm game that wasn’t necessarily bad but didn’t really do anything to stand out either.
Sega Download: Genesis Virtual Console Vol. 06
After a few months away, we’re back with a complete run down of all the Genesis games released on the Wii Virtual Console since last September. There’s been a bunch of them, and even a few imports! Well, we’re here for you, so read the full article and find out which ones are worth your Wii points!
Marble Madness
Normally, you’d think that rolling a shiny metal ball around a stage without letting it fall would make for a great game. The original Marble Madness was wonderful, with its excellent trackball controller and more recently, Marble Blast Ultra on Xbox Live Arcade showed that such a game could work with a controller. But that was long after analog sticks became the norm, and poor Genesis gamers had to suffer with playing on a totally unsatisfactory D-pad. The Genesis port of Marble Madness suffered because of it, among other things, and the resulting effort was poor enough for even creator Mark Cerny to disown it!
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