The 16-bit era distinguishes itself for having produced some amazing platformers, and a lot of those were really, really hard. Some weren’t as amazing, but they sure did get the “hard” part right. Mentrix’s Warnder was one such title, and while it was quite faithful to the arcade original, most players remember it for being brutally difficult.
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Tecmo World Cup
Like soccer? Sure, most of the world does. Why then, would a company so closely tied to sports such as Tecmo go and release the dud that is Tecmo World Cup? Talk about no frills – this is as bare bones as they get. I guess the company released just how lackluster an effort the game was, since they changed the name in Japan. No need to contaminate foreign consoles, I guess.
Reader Roundtable Vol. 35
Today, we close out our week-long celebration of the Genesis’ twentieth anniversary. We have two goodies on tap for you tonight. First, our monthly Reader Roundtable feature focuses on the console’s launch and the first games we all experienced with our shiny, new Genesis systems! There’s a bunch of first time experiences to read, so check out the full article for all the details.
Battle Squadron
One of the first space shooters to grace the Genesis (and certainly one of the first third party shooters) was Electronic Arts’ Battle Squadron. As challenging as it was hard, the game offered up some great two-player simultaneous action, and many consider it a favorite to this day.
Compton’s Interactive Encyclopedia
Compton’s Interactive Encyclopedia is a classic example of early ’90s multi-media rage gone wrong, and it’s precisely the opposite type of software you bought your Sega CD for in the first place. Still, learnin’ ain’t never been no bad thang, so read our full review and then see if you feel smarter!
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