The short-lived Sega Club brand encompased a few scant cartridges, and it even managed to make its way to the Sega CD before disappearing entirely when Sega made the jump to the Saturn. Among its offerings was Kids on Site, an FMV title that had children working at a construction site and using heavy machinery to complete different tasks. A bit too simple for the older set, the kiddies at least had the chance to squash someone with a steam roller. Wait… what?
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WWF Raw (32X)
We here at Sega-16 are hoping everyone had a happy holidays, and we’ve put down the egg nog long enough to update one last time this week with a review of WWF Raw for the 32X. Is it better than the cartridge version? Could it be the best wrestling game on the Genesis? Do you really think any Acclaim wrestling game is good? We’ve some insight on the first two questions in our full review. As for the third… well, we won’t belabor the obvious.
Hands-On: Golden Axe Beast Rider (Xbox 360)
Sega recently plunged its arm into the reservoir of properties its been sitting on for years. What it pulled out was a new Golden Axe game, one that would reboot the franchise and bring it into the current generation. Unfortunately, the reboot resulted being more like a swift boot in the ass, as Beast Rider is everything a Golden Axe title should not be. Sega-16 put the game through its paces, and we’re not only disappointed; we’re downright mad. Instead of a great new game destined to bring the series back to greatness, what we got was a snoozefest with a weak combat system, bland level design, and a horrible camera.
Pitfall: The Mayan Adventure (CD)
Activision has spent the better part of the past two decades trying to recapture the magic (and the sales) of the original Pitfall! To say that it’s been mostly unsuccessful would be something of an understatement, with most of the games that have appeared bearing the famous moniker have fallen far, far short of David Crane’s 1982 classic. Probably the only title in recent years to come close was The Mayan Adventure, a game that had players assume the role of Pitfall Harry’s son on a mission to rescue his famous father. Activision apparently saw what it had, and it went on to release versions of its wayward hit on every console under the sun.
3 Ninjas Kick Back
Ah, licensed games. It seems that at some point, any movie making over a certain amount of money has to have a video game tie-in. Sometimes, the game is better than the film, and sometimes it’s worse. Most often though, the two suck about equally. 3 Ninjas Kick Back is one such title, and anyone who thinks that a trio of children could qualify as anything even remotely ninja-like deserve to spend a half hour in the company of the real thing – while dressed as a pirate. Oh yeah, I went there.
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