MAD magazine’s wacky pair of spies made an appearance on multiple formats in the ’80s, including the Master System. While it does manage to retain the charm of the comics, the gameplay isn’t very deep. Try playing a few quick sessions with a friend for the best effect.
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House of the Dead, The
Blasting zombies with a light gun never gets old! Sega’s House of the Dead tore up arcades in 1996, and its Saturn port brought all the gory action home two years later. The visuals took a major hit, but the gameplay and design were mostly unscathed, offering a solid and fun light gun title that’s worth checking out.
Classic Interview: Stewart Kosoy (Sega VR)
The Spanish video game magazine MegaForce ran this short interview with Stewart Kosoy at the 1993 summer Consumer Electronics Show (CES) in Chicago about the Sega VR helmet that was in development at the time. Kosoy had a long and storied career in game development. At Sega, he worked as a producer and was behind games for all of its hardware.
Shining Force: The Legacy of Great Intention
It remains one of the true classics of the 16-bit era, and Genesis fans owe it to themselves to play it through at least once. We are, of course, talking about Shining Force: The Legacy of Great Intention, and it is one heck of an adventure. Our full report inside!
Interview: Tony Barnes (EA Designer & Producer)
Tony Barnes has been involved with some of the most recognizable game franchises out there. From his work on EA’s legendary Strike and Madden series to rebooting classics like Capcom’s Strider, there isn’t much in console gaming that he hasn’t worked on over the past 30 years.
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