Before NBA Jam, Midway tested the waters with another two-on-two basketbrawl game called Arch Rivals. Regardless of arcade success, the formula didn’t translate well at all on the Genesis, and what we got was basically a shell of the coin-op. Even so, we’ve bravely set out onto the court for a hands-on, and we’ve come back with a full review, so read it before someone pulls our pants down!
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Hands-On: Thunder Force VI (PlayStation 2)
Few shooter franchises bear the prestige of Technosoft’s Thunder Force series, and the name is almost synonymous with the Sega Genesis. Indeed, the three games on that platform are widely held in high regard, and parts three and four are often referred to as classics. The series made the jump to 32-bit hardware with a fifth installment and then lay dormant for over a decade, until it was suddenly jerked back onto consoles with the recent – and import-only – Thunder Force VI for the Playstation 2. We’ve waited ages for this game, but with a new team behind the design and those fabled 16-bit days drifting farther and farther away, is this the reboot the property needs? You’ll have to read our full hands-on to find out.
Pitfall: The Mayan Adventure (32X)
Hey look! It’s another version of Pitfall: The Mayan Adventure. I guess the 32X version was collecting dust in some ancient 16-bit temple somewhere, but we finally tracked it down for a review. If you’re really a nit-picker and need to know the differences between all three versions, now’s your chance! Read the full review and hope we don’t find a Master System version with Power Base Converter for a review!
Reader Roundtable Vol. 38
January is almost gone, and we simply cannot let the month go by without our traditional Reader Roundtable installment. Now in its thirty-eighth edition, the monthly showcase of what our staff and readers have been playing always has some good stuff in it, whether it be a gem you love or a turd you’re thankful to have missed. This edition is no different! Read the full article and get to playing!
Pat Riley Basketball
The early days of the Genesis were marked by big name licenses attached to… not so big games. Buster Douglas Knockout Boxing, Tommy Lasorda Baseball, and Pat Riley Basketball were just a few of the titles that were pushed based on their endorsements, rather than their features and gameplay. Pat Riley was particularly offensive in this regard, sporting – no pun intended – dull gameplay and some wacky physics.
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