Disney and Sega go back a long way. Mickey Mouse practically lived on the Genesis, and a slew of other properties found their way onto the console. Among the licensed properties to get a game of its own was Bonkers, based on the short-lived cartoon series that featured a former cartoon star turned cop who patrols the Toontown of Who Framed Roger Rabbit fame in search of escaped criminals. Sounds like something to look forward to for seasoned platform gamers, right? Oh, did I mention it’s a Sega Club game? Yeah… can’t win ’em all, I guess.
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Stories from the Book of Genesis Vol. 27
Everyone has had console troubles, from the NES’ infamous blinking screen to the RROD. Even the mighty Genesis was not immune to hardware problems, as seen in the latest installment of Stories from the Book of Genesis. In it, Sega-16 contributor Ryan Ceccacci manages to get one working, even after years of storage and a quick meeting with the wall in frustration – all just to play some Sonic The Hedgehog. It just goes to show you; they don’t make ’em like they used to!
Jaguar XJ220
When you think of the Sega CD, you don’t immediately think of racing games. There aren’t all that many, and not all of what’s available is worth looking into. That’s unfortunate really, because a few, like JVC’s Jaguar XJ220, are quite playable. We have a full review for you, so read up and see if this one’s worth tracking down.
Super Smash TV
At one time it seemed like the only way to find a decent game with the Acclaim logo was to look for one that belonged to another company, and even then it was hit or miss. Under the Flying Edge banner, the company did manage to produce some decent software, and along with successful arcade ports like NBA Jam, Acclaim made some strides towards decency. Another port it tossed our way was that of Williams incredibly popular Smash T.V. Adding a “super” to the name, it wasn’t as pretty or customizable as its SNES sibling, but there was still much fun to be had.
Interview: Ellen Fuog (Kaneko VP of Sales & Marketing)
When the Genesis launched, it lacked something its rival, the NES, enjoyed in spades: third party software. Due to Nintendo’s strict licensing agreements, companies that published on the NES were forbidden to release games on competing hardware, and this left Sega’s new machine with a big problem. Thankfully, the U.S. court system put an end to this practice, and the support slowly began to pick up. During the dry period, however, a few small companies jumped at the chance to pick up the slack left by bigger publishers like Konami and Capcom. Among them was Kaneko, which was a staunch supporter of the little black box. Sega-16 spent some Q&A time with former Kaneko VP of marketing, Ellen Fuog, and she shared her insights on what it was like to be at a small publisher at the dawn of the 16-bit era.
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