Recent Posts

Features, Reader Roundtable

Reader Roundtable Vol. 40

March’s Reader Roundtable marks the fortieth installment of the series, and by George, we’re proud that our staff, readers, and forum members have continued to show their 16-bit love for almost four straight years. As always, there’s a lot of variety to be seen, and you never know what little gem (or stinker) you’re going to find. So, read the full article and see what we’ve been playing!

Genesis Reviews

Astérix and the Power of the Gods

Asterix has been a staple of the French comics scene for half a century, and thefamous Gaul has appeared everywhere from movies to cartoons and even a theme park. Of course, a mid-’90s leap to the Genesis was a must, which lead to 1993’s Asterix & the Great Rescue. A sequel followed in 1995, but it was confined to Europe, as Sega of America left 16-bit behind and geared up for the transition to the Saturn. But even with its home grown popularity, Asterix & the Power of the Gods got lost in the next generation shuffle.

Genesis Reviews

Chakan the Forever Man

Ever wonder what would it be like to defeat death, only to find that your prize was worse than the price of losing? Such was the fate that befell Chakan, who beat the Reaper in combat and found himself trapped as its servant. As the Forever Man, the comic hero must wander the world, defeating supernatural evil wherever it’s found, and his latest adventure found him on the Genesis!

Genesis Reviews

WeaponLord

Namco had a rocky start on the Genesis, hampered by Nintendo’s ironclad licensing agreements. When it was finally free to publish on the platform, the company let loose with a slew of quality software. Among the titles released was a fighter that was almost instantly overshadowed by the impending transition to 32-bit consoles. WeaponLord was a deep and intriguing brawler, and too many gamers overlooked it in their mad dash to the next generation.

Genesis Reviews

Simpsons: Bart’s Nightmare

Acclaim sure did churn out the Simpsons games during the ’90s without remorse or shame. Some were simply horrible, but most were decidedly mediocre, a stigma the series never seemed capable of shaking on consoles. This was compounded by Konami’s release of the exceptional arcade game, with which it proved in one fell stroke that a good Simpsons game could indeed be made. Unfortunately, 16-bit console gamers were stuck with bland offerings like Bart’s Nightmare, a title that was neither ambitious or really enticing.