Sega launched its frontal assault on everything Nintendo with both an magazine and television campaign that famously stated that “Genesis does what Nintendon’t.” To this day, gamers remember that catchy jingle from the commercials (most of which can be found in our video archive), but are all the games worthy of their hype? Staff writer Christian Matozzo takes a closer look at them to find out in the latest installment of Sega Ages.
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Spider-Man: Web of Fire
Sega made good use of its Spider-Man license. With releases for every console of the era, the company fired off one last salvo of web fluid with 1996’s Web of Fire for the 32X. Despite the new hardware, ol’ web head’s last hurrah was more of a whimper than a bang. The problem with it is that it doesn’t set off your spider sense for mediocrity until after you’ve blown $150 for it on eBay. read our full review and stick with Spider-Man vs. the Kingpin for all your wall crawling needs.
G-LOC Air Battle
Those lucky enough to play Sega’s G-LOC in the arcades were treated to an awesome spectacle, filled with intense graphics and sound and an interactive cabinet that would yaw, pitch, and roll with the yolk’s movements. It simply had to be experienced. Sega eventually brought the game home, but the effort was considerably different, as much of what made the original so special was the dynamic arcade unit itself. I suppose you can move to and fro in your recliner as you play the Genesis version, but something tells me it’s just not the same.
Road Rash (CD)
How do you make a great game better? You slap a CD soundtrack and full-motion cut scenes on it! Err…. wait, that’s not it… Well, how about if you add more modes and better visuals? Yeah, I though that might work. Road Rash for the Sega CD does exactly that, and it tosses in the soundtrack and FMV for good measure. Bitter sweet or just plain tasty?
Ten Commandments of Buying Sports Games
Staff writer Alex Burr has probably spent more time with the Genesis sports library than anyone in recorded history, and he’s decided to bring the word down from on high as to which games are still worth playing so many years later. It seems there are more than you would initially think, and you can read all about in The Ten Commandments of Buying Sports Games.
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