No game console since the early ’90s has lacked the Madden series and dominated the industry. The series first stepped into the console arena on the Genesis, and it quickly grew into a sports juggernaut. Many people see the 1994 edition as the point where the franchise really began to come into its own, and it’s a football title that still plays as well today as it did over a decade and a half ago.
Recent Posts
Stories from the Book of Genesis Vol. 29
Not everyone was able to enjoy the Genesis upon its launch, and for some people around the world, it took several years before they were finally able to jump into the 16-bit goodness. Having experienced other consoles before Sega’s wonder machine, making the adjustment could be hard, but the quality of the Genesis always shines through in the end. One reader shares such an experience in the latest installment of Stories from the Book of Genesis.
Last Action Hero
It seems that no one liked Last Action Hero. The Governator was beginning his slow downward spiral into movie retirement, and his first movie after the incredible T2: Judgment Day got trounced at the box office by Sleepless in Seattle. So poorly did the movie do, that Shwarzenegger’s own salary was virtually equal to its opening weekend gross. Of course, Sony tried to capitalized on the movie with a video game tie-in, and to say that the game mimics the film isn’t entirely accurate. Let’s just say that as bad as the movie may be, the game is infinitely worse. Horrible gameplay, repetitive enemies, brutal difficulty, and levels that go on way too long are only some of the problems that plague this doorstop.
Interview: Christopher Bankston (SOA Producer)
Full-motion video games are something maost people think of whenever the Sega CD is mentioned. Love them or hate them, they had a major impact on the fate of the add-on, and Sega invested a ton of money into their development. Among the ranks of those behind the scenes was Christopher Bankston, a senior producer at Sega who had a hand in the creation of games like Ground Zero Texas and Double Switch. Before that, he worked at Accolade on games such as Onslaught and Super Off Road.
Tetris
The story of Tetris is long and convoluted enough to fill an entire book, and those wanting to know the full story about the tangled legal mess that the game’s home rights turned into are encouraged to check out David Sheff’s Game Over: Press Start to Continue. It has all the details about the litigation and underhanded plays that occurred as multiple entities and people tried to cash in on the Russian phenomenon. One company that was caught in the crossfire was Sega, which tried to release a version of Tetris for the Mega Drive, only to find itself slapped down by the legal issue. Few copies were actually released, and a slew of pirate versions have since cropped up, fetching ridiculous prices on eBay.
Recent Comments