Full-motion video games are something maost people think of whenever the Sega CD is mentioned. Love them or hate them, they had a major impact on the fate of the add-on, and Sega invested a ton of money into their development. Among the ranks of those behind the scenes was Christopher Bankston, a senior producer at Sega who had a hand in the creation of games like Ground Zero Texas and Double Switch. Before that, he worked at Accolade on games such as Onslaught and Super Off Road.
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Tetris
The story of Tetris is long and convoluted enough to fill an entire book, and those wanting to know the full story about the tangled legal mess that the game’s home rights turned into are encouraged to check out David Sheff’s Game Over: Press Start to Continue. It has all the details about the litigation and underhanded plays that occurred as multiple entities and people tried to cash in on the Russian phenomenon. One company that was caught in the crossfire was Sega, which tried to release a version of Tetris for the Mega Drive, only to find itself slapped down by the legal issue. Few copies were actually released, and a slew of pirate versions have since cropped up, fetching ridiculous prices on eBay.
Lotus II RECS
The range of computer ports Electronic Arts brought to the Genesis was quite broad, and everything from RPGs to platformers and action games made the jump. Even racing titles found their way onto Sega’s wonder console, and among the franchises that saw success there was the Lotus series of games. Featuring real cars and a ton of courses, the Genesis port of Lotus III was redubbed as RECS when it was ported. How did it fair against Sega’s own OutRun and others?
MEGA Bites Vol. 12
We’re back with all the latest news on the Genesis front. The newest installment of MEGA Bites has some great information on the new Rocket Knight Adventure game and the recently arrived Retro Gen handheld. Moreover, we got the low down on why ToeJam & Earl are missing from Sega’s All-Star games. Read it get the scoop!
PGA Tour Golf II
No one today doubts the massive popularity of EA’s Tiger Woods series. It’s been a juggernaut for more than a decade, going back to its console roots on the Genesis as PGA Tour Golf, and even farther back than that on computers. The first title was a massive hit, and the sequel offered more of everything without really fiddling with the formula. Was it a recipe for success or did it hit the rough?
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