If ever there was fashion trend that was downright dumb, it was the one involving Kriss Kross putting their pants on the wrong way. Sadly, people were willing to let the duo “warm it up” long enough to join in on the craze, and Sega even went so far as to give them their own video game. Debuting under the Make My Video label alongside such gaming powerhouses such as Marky Mark, Kris Kross’ horrible fashion sense is forever preserved in grainy, low-color video.
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Stories from the Book of Genesis Vol. 30
Everyone remembers their first Genesis console, but how many remember their sixth? It’s been our experience that many Genesis owners have multiple versions of the hardware, from many different regions, a truly interesting example of console dedication. It takes a truly devoted fan to share the love and give so many systems a happy home, especially in this age of emulation.
Radical Rex (CD)
Sonic The Hedgehog opened the floodgates for a slew of furry mascot characters that had attitude and some lame nemesis to destroy for the greater world good. Activision’s Radical Rex, released on both the Genesis and Sega CD (as well as the SNES), varied from that tired formula in one way: its hero wasn’t furry. Yes, Rex the Dinosaur bravely decided to stand out from the crowd by having skin and not fur, and his jumping, skateboard-riding, item-collecting talents were the envy of the platforming world. And thanks to his individuality and war against conformism, video games are better now.
Shove It! The Warehouse Game
Puzzle games come in all shapes and sizes. Some are more complex than others, but often the simplest puzzlers can be the most fun. One of the lesser known members of the genre on the Genesis is Shove It! The Warehouse Game, which basically boils down to a dude in a warehouse pushing boxes for cash. It’s not very deep on story, and it can even be downright repetitive sometimes, but the game actually grows on you after a while.
Unfinished Business: Virtua Hamster
After months of exhaustive research, Sega-16 finally has the full story behind this most famous of “never was” 16-bit Sega games. We’ve spoken to all the major players involved, and we were given access to much never-before-seen concept art. Check out the first installment of our new Unfinished Business series and see exactly what happened to Virtua Hamster.
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