Every publisher has a list of projects that never found their way onto store shelves. Though they were finished and tested, company politics or financial turmoil caused them to be shelved, for what was thought to be the rest of time. Thanks to the wonders of modern technology (read: internet), games like Fido Dido are becoming available for play.
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Interview: Carl-Henrik Skarstedt (Funcom Programmer)
Sega-16 recently had the chance to chat with Carl-Henrik Skarstedt, a programmer who spent many years with Funcom, the third party developing house behind such PC hits as The Longest Journey and Anarchy Online. During his time there, Carl-Henrik worked on both the Genesis and Sega CD, on titles such as Samurai Shodown, Fatal Fury Special, NBA Hangtime and Daze before Christmas. He shared his insights and experiences on working with different publishers, as well as what it was like to program for Sega’s ill-fated add-on.
Loadstar: The Legend of Tully Bodine
If there’s a bright side to having to review all these full-motion video games for the Sega CD, it’s that we’ve gone through the majority of them. A few still linger around the fringes of our consoles, like hungry puppies trying to force their way close to thier mother’s belly to nurse. One particularly determined puppy is Rocket Science’s space rail shooter Loadstar: The Legend of Tully Bodine. Typical for the genre, the gameplay falls far short of the cut scene production values, and gamers have yet another means to cure their insomnia.
Wolverine: Adamantium Rage
For more than 30 years, Marvel’s Wolverine has been among comic’s most popular heroes, and as with most popular do-gooders (just ask Batman and Superman), video games has not treated him too kindly. From the NES LJN nightmare to his lackluster outing in Wolverine’s Revenge, it seems that only recently, with the excellent X-Men Origins: Wolverine game, that the industry finally got it right. Somewhere in all that mess lies Wolvie’s only solo Genesis outing, Wolverine: Adamantium Rage, a title that suffers from unintuitive control and some questionable difficulty. Still itchin’ for a scrap after that description? Then read our full review for all the flamin’ details, bub.
Reader Roundtable Vol. 64
Every month for more than five consecutive years, our staff and readers have shared what they’ve been playing. This month is no different, and we’ve an eclectic selection of titles for you to check out. See which ones you may have missed or should give a second chance to, or just remember why some titles are so darn great. Read vol. 64 of our Reader Roundtable for more information and keep that Genesis warm!
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