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Features, What's the Frequency, Kenneth?

What’s the Frequency, Kenneth? Vol. 01

Sometimes, things happen that leave you totally puzzled, confused without a clue. Since this also seems to happen quite often in the world of video games, we figured it was worth discussing. Hence the birth of a new feature series! What’s the Frequency, Kenneth? is a new editorial series by Sega-16 EIC Ken Horowitz that examines the bewildering decisions made in the wonderful world of 16-bit gaming, past and present. A lot of the events of the Genesis era are still felt today, and they still influence the decisions made by the House that Sonic Built.

Genesis Reviews

Hook

Steven Spielberg’s Hook still draws mixed reaction from movie goers. The same goes for the game renditions, which were released on a ton of consoles. Most comparisons are between the Genesis and SNES versions, and while most would agree that Sega fans got the inferior of the two, that doesn’t mean that the game is unplayable or necessarily bad. In fact, it kind of grows on you. Read our full review for all the bangarang details.

Genesis Reviews

Risky Woods

Electronic Arts brought a lot of Amiga titles to the Genesis, and most of them made the transition in grand fashion. Unfortunately, not all the games were of stellar quality to begin with, and that mediocrity got ported along with the rest of the code. Zeus Software’s Risky Woods fits this description, and while it’s not a bad game, it has enough problems to keep it from being one of the better side-scrolling action titles on the Genesis. Read our full review for information.

Genesis Reviews

Judge Dredd

Most people avoid licensed movie games like the law on a weekend. Acclaim’s Judge Dredd is a good example why. It tried hard to emulate the movie it’s licensed from, and it did it perfectly; both suck. Read the full review for all the sorry details.