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Genesis Reviews

Nightmare Circus

Completed but pulled from western release schedules at the eleventh hour, Nightmare Circus managed to make it to store shelves in South America thanks to Tec Toy. Given just how bad the game is, it’s no wonder that it was canned. Shoddy controls, poor hit detection, and an overall lack of action make this one game that would have been better off stillborn.

Sega CD Reviews

Earnest Evans (CD)

Wolf Team worked on a trio of games that told the story two adventurers out to save the world. Opinions on Anet’s two outings are varied, but people are pretty much in the same boat when it comes to the first game, Earnest Evans. A great idea and some nifty presentation are undone by ridiculous sprite animation and wonky control. This was supposed to rival Indiana Jones but fell short on so many levels.

Sega CD Reviews

Space Ace

If you haven’t already experienced one of the dozen or so ways to play Space Ace that are already out there, there’s always the Sega CD version. Grainier and in lower resolution than most other versions, it’s probably still the cheapest, and the video quality isn’t really all that bad compared to other Sega CD FMV games. Just don’t expect arcade perfection, and the game can actually be enjoyable.

Sega CD Reviews

ESPN National Hockey Night (CD)

The Sega CD has only a few hockey games, and most fans choose to swat their pucks in cartridge form. When looking at games like, this, it become painfully clear why. Sony Imagesoft’s CD rendition of ESPN National Hockey Night offers little over its cartridge sibling save for some awful load times and grainy video. Check this one and stick (ha!) with the cartridge version.

Developer's Den, Features

Developer’s Den: Game Arts

Few companies rode the Sega wave of the mid ’90s as well as Game Arts did. Under the guidance of director and producer Takeshi Miyaji, the company produced a string of hits for the Genesis, Sega CD, and Saturn that still fascinate gamers today. Sega-16 takes a look at the career of both Miyaji, who died in July of 2011, and the company he founded in this installment of Developer’s Den.