Ah shmups. Call them shooters or what you will, there’s no denying their appeal. Dashing through space, killing all in your path…it’s a most satisfying way to spend an afternoon; however, sometimes the glory isn’t worth the pain. Take Taito’s Master of Weapon, for instance. If ever a game should have stayed in the arcade, this was it.
Reviews
F-22 Interceptor: Advanced Tactical Fighter
Some games don’t die; they just fade away. Such is the case of Electronic Arts’ F-22 Inteceptor, which tried to bring fighter simulation action to the Genesis but came up short. Sloppy A.I., choppy animation – you name it, it’s here. We’ve tried to keep an open mind with this one, but let’s just call it a “cease fire” and move on.
Saturday Night Slam Masters
When the working day is done, it’s time to crack some heads! In the ring of course, and there are fewer ways to go about it than with Capcom’s Saturday Night Slam Masters. A big arcade brawler squeezed onto a Genesis cart, it has more than enough action to keep you playing.
Honoo no Doukyuuji Doji Danpei
Like dodgeball? The Mega Drive has a pretty sweet game beased on an animated series that of course, was never released in the States. Good thing for imports, eh? With excellent visuals and tight gameplay, Honoo no Doukyuuji Dojji Danpei is a game that you can just pick up and play, to great results.
Urban Strike
We continue or week-long coverage of Electronic Arts’ Strike games with a review for the final game in the original trilogy, Urban Strike. Taking the franchise to new levels of challenge and action, it was a great way to round out the series on the Genesis, and it set the stage for the next generation of Strike games on the 32-bit platforms.