When it was first released in 1994, Virtua Racing wowed gamers with its incredible use of polygons and its $100 price tag. The exorbitant cost (the highest for the time) was due to it being the one and only game to ever make use of the powerful Sega Virtual Processor, or SVP chip. Until the 32X got a port a year later, this was the only way to play the arcade hit at home, and it was darn close to having a real Model 1 arcade board. It may be outdated now, but Virtua Racing’s place in Genesis history is assured.
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Bram Stoker’s Dracula (CD)
1993 saw the release of Francis Ford Coppola’s version of the horror classic Bram Stoker’s Dracula. The film tried to remain faithful to the novel while injecting a more modernized interpretation of everyone’s favorite vampire. Such a concept sounds like it would make for a great video game, right? Well, it did, and that’s why we have the Castlevania series. Unfortunately, Sony Imagesoft decided to license the film for a game released for several platforms, including the Sega CD. The latter included FMV cut scenes and cool-looking rendered backgrounds but not much else of note.
Mr. Nutz
Oh my dear Sonic, what have you started? It seems that your breakout success sparked a deluge of would-be mascots that felt they had the same spark you did, but when the dust finally settled, those that weren’t buried under the piles of unsold cartridges wallowed in misery at the unemployment office. Some were thankfully lost to time, and others like Mr. Nutz got another fifteen minutes of fame with a attempted comeback in the modern era, which is about fourteen more then he deserved.
El Viento
Wolf Team was on fire during the 16-bit era, producing several Genesis titles that varied from mediocre to excellent (depending on who you ask). One thing the group liked to do was create action games, and a fan favorite of the genre is Wolf Team’s El Viento. Spanish for “the wind,” the game tells the odd tale of a young girl out to stop the resurrection of an ancient demon in New York City.
Jewel Master
Action games are a dime a dozen, but sometimes a few come up with an interesting idea. Sega’s Jewel Master tries something new by putting the weapons system into two handfuls of rings, each with its own power. These magical rings can be combined for all sorts of neat power, and though the game didn’t fufill its potential as hoped, it was still a fun little romp that deserves to be checked out.