We’ve got some more import shooter goodness for you. Today’s review is for the Genesis port of the obscure coin-op Bio-Ship Paladin. It has a decidedly different firing mechanism, compared to other shmups, and one of the big features is that your ship “evolves.”
Reviews
Joe Montana Football
Last week we went into great detail about the development behind the original Joe Montana Football, a game that helped spark the great NFL rivalry on the Genesis between Sega and Electronic Arts throughout the ’80s. So we thought: after so much research and investigation, why not just review the darn thing?
Fire Mustang
Taito’s Fire Mustang may not have set the world on fire, but it was a decent little game that may be worth looking into if you can find it on the cheap side.
Death and Return of Superman
Many people believe that DC Comics jumped the shark with the Death of Superman storyline. We all know that flagship comic book characters never stay dead (Jean Grey and Captain America, anyone?), but the completely silly way in which the writers handled Supes’ “death” and return was enough to make issue #75 of Superman end up less valuable than a square of used Cottonelle. The Sunsoft Genesis game was almost as bad, and it had few redeeming qualities as a beat-’em-up. Hey, at least it wasn’t as bad as Marvel’s Spider-Man clone saga…
Wonder Boy III: Monster Lair
Sega seemed to have no worries keeping track of the continuity of the Wonder Boy series. As told in our complete retrospective, the games hop around from the original series to the Monster World line without much regard for keeping things clear. The first game to use the “monster” tag was a platformer that bore little resemblance to the action/RPG titles that would follow. Originally released in arcades, Monster Lair (bearing the title Wonder Boy III) came to the Genesis in a fashion that left much to be desired. As ports go – especially Westone ports – this one was especially disappointing.