Reviews

Genesis Reviews

Cannon Fodder

The Amiga has definitely lived up to its namesake where the Genesis is concerned. It’s been quite the friendly machine, providing many quality games that made the jump to the little 16-bitter. Some though, lent themselves better to the conversion than others, and a few have issues that really affect the experience. Take Cannon Fodder, for instance. The tiny sprites and status box really hampered what was otherwise an exceptional version of a classic game. It’s still playable, but how much so will depend on how good your vision is.

Genesis Reviews

Cutthroat Island

When you look at the video game release of Cutthroat Island, only two plausible scenarios come to mind about its release: either it was expected to cash in on a massive summer blockbuster, or it was a last ditch effort to ride the tsunami-like wave the film made when it belly flopped at the box office. After seeing Cutthroat Island and playing the game, we have to go with the latter. Read the full review and be thankful that people really, really love pirates. This turd almost spelled the end for them in movies forever.

Sega 32X Reviews

Spider-Man: Web of Fire

Sega made good use of its Spider-Man license. With releases for every console of the era, the company fired off one last salvo of web fluid with 1996’s Web of Fire for the 32X. Despite the new hardware, ol’ web head’s last hurrah was more of a whimper than a bang. The problem with it is that it doesn’t set off your spider sense for mediocrity until after you’ve blown $150 for it on eBay. read our full review and stick with Spider-Man vs. the Kingpin for all your wall crawling needs.

Genesis Reviews

G-LOC Air Battle

Those lucky enough to play Sega’s G-LOC in the arcades were treated to an awesome spectacle, filled with intense graphics and sound and an interactive cabinet that would yaw, pitch, and roll with the yolk’s movements. It simply had to be experienced. Sega eventually brought the game home, but the effort was considerably different, as much of what made the original so special was the dynamic arcade unit itself. I suppose you can move to and fro in your recliner as you play the Genesis version, but something tells me it’s just not the same.

Sega CD Reviews

Road Rash (CD)

How do you make a great game better? You slap a CD soundtrack and full-motion cut scenes on it! Err…. wait, that’s not it… Well, how about if you add more modes and better visuals? Yeah, I though that might work. Road Rash for the Sega CD does exactly that, and it tosses in the soundtrack and FMV for good measure. Bitter sweet or just plain tasty?