Genesis Reviews

Genesis Reviews

Prince of Persia

Few platformers are as enthralling and challenging as Prince of Persia. If the jumps and sword duels didn’t get you, you still had to contend with time limit. It was lots of trial and error combined with lots of patience and skill, and gamers loved it. Thankfully, Tengen came up with a pretty decent port for the Genesis.

Genesis Reviews

Cyberball

During the first year or two after the Genesis launched, third party titles were few and far between, thanks to Nintendo’s iron-clad licensing agreements. During those dark years, Sega had to use all kinds of tactics just to get companies to even publish on its console. One of the most successful methods was the licensing and reprogramming of arcade hits by Sega itself. In addition to the great Capcom line up of reprogrammed games like Forgotten Worlds and Ghouls ‘N Ghosts, Sega also managed to snag some Atari titles, like the arcade hit Cyberball. Like its brethren, Cyberball received some home extras while retaining the look and feel of the coin-op as much as possible. The only problem with the futuristic football game is that it might not have been deep enough for the home market.

Genesis Reviews

Super Off Road

Like big trucks? Enjoy the thrill of massive machines slamming through mud and dirt in a frenzied competition to the finish line? Then look elsewhere, as Super Off-Road isn’t the game for you. The tiny sprites and repetitive gameplay may have worked well in arcades, where pumping quarters to continue was good for business, but on the Genesis they paled compared to the greatness of racing classics like Micro Machines and OutRun.

Genesis Reviews

Terminator 2: The Arcade Game

So your Menacer is collecting dust, and you’re wondering why the heck you got one in the first place. Though unlikely, it’s possible that you let Terminator 2: The Arcade Game slip under your radar. A pretty decent conversion of the arcade hit, it’s actually quite playable with Sega’s unwieldy weapon of light, and it’s quite inexpensive nowadays.

Genesis Reviews

No Escape

Ah, licensed slop. It’s everywhere, no matter which console you own, and it’s managed to transcend hardware generations like some mutant virus that morphs into a new strain every five years or so. The Genesis was no exception, as evident by today’s poor example of wasted silicon. Sony Imagesoft continued its tradition of horrible licensed software with No Escape, a game surprisingly done by the mostly awesome-on-Genesis Psygnosis. What happened? Maybe it was an off day, or maybe the development budget all went towards women and booze. No one knows, and after playing this turd, no one probably cares either.