It took almost 20 years, but the third entry in Yu Suzuki’s magnum opus finally arrived. Was it worth the wait? Did it answer all of our questions? The answer to both questions is mixed, and where Shenmue III improves upon its predecessors’ faults, it conjures up some confounding new ones.
Features
Creative Genesis: The Untranslated Japanese of Jet Set Radio (Part 1)
Jet Set Radio did such a wonderful job of creating a living, breathing city to run around in. Though it was localized to the West, a lot of the in-game Japanese remained untranslated. Join us as we take a look at some of the signs detailing life in the game’s first area, Shibuya-chou.
Hands-On: Panzer Dragoon Remake
Fans were surprised to learn that the original Panzer Dragoon would receive a remake in 2020. It started out with some hiccups, but updates smoothed out many of the issues and added new features. The result was a great reimagining of a Saturn classic.
Interview: Jacob Andersen (Designer: Amok & Scorcher)
We spoke to Jacob Andersen, the Lemon co-founder who worked on Amok and Scorcher for the Saturn. Both games were technically impressive and showed the system’s power in capable hands. Mr. Andersen spoke to us about his time at Lemon and his work on both of these Saturn titles.
Classic Interview: David Perry (Creator of Cool Spot)
Before Aladdin and Earthworm Jim became global Genesis blockbusters, David Perry was already making 16-bit waves with Cool Spot. He discussed the game and his design philosophy in this 1993 interview with the Spanish game magazine Mega Force.