Features

Double Take, Features

Double Take: Star Wars Arcade

Arriving shortly after Rebel Assault and Star Wars Chess (both for the Sega CD), Star Wars Arcade was a 32X release, and it arrived half a decade after the Genesis debuted. Considering the how strong with the Force the SNES was, one has to question why Lucasarts would snub Genesis owners. Bunch of nerf herders! Still, SWA wasn’t bad, just hard as nails. We’ve taken another look at the game in our latest installment of Double Take, and we’ve even brought some screen shots of the ending, something most people will probably never see from actually playing the game.

Features, Previews

Preview: Road Avenger Novel

Penned by author Mary Margaret Park and given the full blessing of G-Mode (the holder of most of the defunct Data East’s franchises), the Road Avenger novel is slated to burn rubber into bookstores sometime next year. We managed to avoid SCUM patrols long enough to get our hands on a preview of the book, and our impressions are now available for all to see. Read the full article and get ready for some driving action!

Features, Stories from the Book of Genesis

Stories from the Book of Genesis Vol. 29

Not everyone was able to enjoy the Genesis upon its launch, and for some people around the world, it took several years before they were finally able to jump into the 16-bit goodness. Having experienced other consoles before Sega’s wonder machine, making the adjustment could be hard, but the quality of the Genesis always shines through in the end. One reader shares such an experience in the latest installment of Stories from the Book of Genesis.

Features, Interviews

Interview: Christopher Bankston (SOA Producer)

Full-motion video games are something maost people think of whenever the Sega CD is mentioned. Love them or hate them, they had a major impact on the fate of the add-on, and Sega invested a ton of money into their development. Among the ranks of those behind the scenes was Christopher Bankston, a senior producer at Sega who had a hand in the creation of games like Ground Zero Texas and Double Switch. Before that, he worked at Accolade on games such as Onslaught and Super Off Road.