Features

Features, Interviews

Interview: Matt Furniss (Composer)

Fans of video game music from the ’90s know Matt Furniss’ music well. He scored dozens of games for consoles like the Genesis, Master System, Playstation, and computers like the Amiga and Spectrum. As both composer and converter of game scores, Furniss has a lot of history working with soundtracks from some classic games.

Features, Stories from the Book of Genesis

Stories from the Book of Genesis Vol. 32

Ever want a game so bad but couldn’t have it? Think about what it would be like to have to wait more than a decade to finally get that game, and what it would be like to finally have it. Such was the case with contributer “The Coop,” who waited thirteen long years for a copy of the Mega Drive shooter Curse. The name was almost prophetic, as the game would slip through his grasp several times over the years, until eBay finally gave up that most pristine of copies.

Double Take, Features

Double Take: Knuckles Chaotix

Knuckles Chaotix is a game that stirs controversy whenever it’s mentioned. Some people enjoy its distinctly unSonic-like gameplay, considering it a solid attempt at bringing something new to an established formula. Others hate the rubber band dynamic and the weird level design, citing the game as something better left on the cutting room floor. Staff writer Christian Matozzo is of the former frame of mind, and he’s not afraid to show his love for this unique 32X title.

Features, Interviews

Interview: Mike Dietz (Virgin Int. Animation Director)

Many animators of the 16-bit era had a special love for the Genesis and its user-friendly hardware. With it, they were able to make some incredibly fluid games that still look beautiful today. Mike Dietz, as the director of animation for both Virgin Interactive Entertainment and Shiny Entertainment, shares that sentiment. Dietz was involved with such classics as Disney’s Aladdin, Cool Spot and the Earthworm Jim series, and he recently chatted with us about his time with the Genesis.