Sega-16 recently had the chance to chat with Carl-Henrik Skarstedt, a programmer who spent many years with Funcom, the third party developing house behind such PC hits as The Longest Journey and Anarchy Online. During his time there, Carl-Henrik worked on both the Genesis and Sega CD, on titles such as Samurai Shodown, Fatal Fury Special, NBA Hangtime and Daze before Christmas. He shared his insights and experiences on working with different publishers, as well as what it was like to program for Sega’s ill-fated add-on.
Features
Reader Roundtable Vol. 64
Every month for more than five consecutive years, our staff and readers have shared what they’ve been playing. This month is no different, and we’ve an eclectic selection of titles for you to check out. See which ones you may have missed or should give a second chance to, or just remember why some titles are so darn great. Read vol. 64 of our Reader Roundtable for more information and keep that Genesis warm!
Stories from the Book of Genesis Vol. 35
Everyone remembers when they got their first Genesis. Those memories remain for a lifetime, and many gamers can attribute Sega’s 16-bit wonder to having started them down the path to serious gaming. In fact, the Genesis continues to inspire new generations of gamers today who will undoubtedly remember the first time they booted up classics like Sonic The Hedgehog or Revenge of Shinobi. Staff writer Christian Matozzo shares his early experiences with the Genesis in the latest installment of our Stories from the Book of Genesis series.
Hands-On: Shining Force (iPhone)
Sega has certainly made a point to bring the original Shining Force to as many platforms as possible, with the game appearing on several compilations. Of course, a mobile phone version couldn’t be far behind, and the game slashed its way to the iPhone this past summer. So what better way to celebrate the twentieth anniversary of the series than by giving this latest version a full hands-on?
Genesis Around the World: Neo Japan Games
Far too many gamers are only able to find their Genesis and retro games at the occasional flea market and garage sale. Others are relegated to online purchases from sites like GameGavel and eBay. Those lucky enough to have an actual retro game store nearby quickly become frequent customers, and a little thing like a hundred mile round trip doesn’t stop the true Genesis fan from getting his fix. Extreme mileage and expensive gas were a small price to pay for Sega-16’s editor-in-chief Ken Horowitz, as he finally found a bona fide retro shop on the sunny Caribbean island of Puerto Rico.