Being an independent contractor during the 16-bit era was pretty hectic, and the games we took for granted on store shelves often had turbulent histories behind them. Kevin Seghetti knows all about that, as he was involved in the creation the Razorsoft titles TechnoCop & Stormlord. He also worked with the Master System and SNES.
Features
Reader Roundtable Vol. 85
What better way to send off the month of love and friendship than by showing some love for an old friend? After more than two decades, the Genesis is still going strong for so many people, and one need only glance at the range of titles featured in this month’s article to see just why! There are plenty of games to rediscover or experience for the first time, so read on and see if there’s one you missed or should try again!
Sega Ages: Blockbuster Video World Game Championship II
Video game tournaments were once a staple of the the industry, with major players like Nintendo and Sega bringing their faithful together to compete for big prizes and big money. Blockbuster video got in on the craze and hosted its own series of competitions, and cartridge used in the second one now commands a high price.
Interview: Joe Miller (SOA Senior VP of Product Dev.)
For more than a decade, Joe Miller has been seen almost exclusively as the virtual father of the 32X. What most people don’t know is that his role at Sega as Senior Vice President of Product Development was mostly software-driven, and though he saw the launch of almost a half-dozen platforms, he oversaw over a hundred in-house games and was involved with everything from the Sega Channel to the Multimedia Studio.
Reader Roundtable Vol. 84
Let’s kick of the new year in classic style! There’s no stopping a good thing, and since we ended 2012 with some Genesis playtime, why not start 2013 the same way? Read on to find out what our staff and readers have been playing over the course of January, and see why there’s never a need to hang up the controller!