Features

Behind the Design, Features

Behind the Design: Disney’s Aladdin

Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.

Features, Teasers

Teasers: Shaq-Fu: A Legend Reborn

Sometimes, the most unlikely of games get a second lease on life. That truth applies more to Shaq-Fu than just about any other game of the 16-bit era, but sometimes truth is stranger than fiction. Big Deez Productions is actually bringing the former NBA star back for a new PC game, and this time the game actually doesn’t sound so bad.

Classic Interviews, Features, Interviews

Classic Interview: Ken Sugimori (Pulseman Director & Designer)

Before he made everyone feel the need to “catch ’em all,” Ken Sugimori released a great 16-bit platformer featuring a super hero named Pulseman for the Mega Drive. He spoke about its Virtual Console release with Sega of Japan’s Sega Voice in 2007, and Sega-16 is happy to present the translated interview for your enjoyment.