Like many coin-op publishers, Irem never brought a sizeable number of its games to home consoles. Shooters, fighters, and hack-‘n-slashers rank among the releases that never left arcades. Join us as we take a look at some of the Irem games that we never got to play on our Sega consoles back in the day.
Features
Interview: John Gillin (Capcom & Sega Director of Marketing)
As Director of Marketing at both Capcom and Sega of America, John Gillin had a front row seat for the height of the 16-bit era. He helped launch Street Fighter II on SNES and oversaw several Sega lines, including Sega Sports, and he was present during the turbulent transition to the Saturn.
Classic Interview: Sonic Team (NiGHTS)
This Sonic Team interview appeared in the August 1993 issue of the Spanish game magazine Hobby Consolas. Yuji Naka and Naoto Oshima share their experiences developing the original Saturn title NiGHTS: Into Dreams and their hopes for how it will do upon release.
Classic Interview: Naoto Ōhshima (Sonic Co-Creator)
This short Interview with Sonic designer Naoto Ōhshima appeared in issue #23 of the Spanish game magazine Hobby Consolas. While it doesn’t share any new information, it does give a bit more perspective into Ōhshima’s thoughts on Sonic’s evolution and his role in his rise to stardom.
Classic Interview: Katsuhisa Sato (Sonic 3D Blast)
This interview with Sega Producer Katsuhisa (Katsu) Sato was published in the August 1996 issue of the Spanish game magazine Hobby Consolas. In it, Sato discusses Sonic’s move to 3D and Traveler’s Tales’ role in bringing the rendered images and pseudo-3D gameplay to Sega’s 16-bit hardware.