Virgin Interactive gave Sega gamers plenty of reasons to be happy, releasing some of the best platforming and action titles of the era. During this period, Brandon Humphreys played a solid role in creating many of Virgin’s biggest hits, including Aladdin and RoboCop vs. Terminator. Recently, we had a chance to chat with him, and he was kind enough to share his experiences!
Features
Reader Roundtable Vol. 117
Don’t let the odd weather fool you! It’s still perfectly fine to stay inside and play all those great games you’ve been meaning to get around to. December is a great time of year to catch up on the ol’ Pile of Shame, and hopefully you were all nice enough this year to get some of the games on your want list. Check out what our staff and readers have been playing this month and see if Santa treated them better than he did you!
Reader Roundtable Vol. 116
By now, family has left, you’re wondering what you’re going to do with all those leftovers, and people have lost their collective minds over discounted merchandise. Instead of braving Black Friday, why not stay at home and play some great games? For many, the long weekend was a perfect time to work on that Pile of Shame that’s been accumulating all these years!
Interview: Stefano Arnhold (Tec Toy)
When most people think of game releases, they tend to think of Japan, Europe, and North America. For Sega, however, one of the most important regions was South America, most notably Brazil. Tectoy was Sega’s partner in the country, and it saw major success there. We recently chatted with its president, Stefano Arnhold, about Tectoy and its efforts.
Interview: Thomas Kern (Monster Boy Producer)
If you’ve read our preview of Monster Boy and the Cursed Kingdom, then you’re undoubtedly awaiting its release. We’ve spoken to the game’s producer, Thomas Kern, for more information, and he was kind enough to shed some light on this highly anticipated title!