DotEmu and Lizardcube are hard at work on a full HD remake of of the Master System and TG-16 classic Wonder Boy: The Dragon’s Trap. They recently released a new trailer, giving us our first glimpse of what to expect, but there are also a lot of other interesting tidbits of information that we’ve compiled for you! Read on and see how this one is shaping up.
Features
Reader Roundtable Vol. 122
So many games and so little time! It’s amazing how much of a console’s library can still be discovered so many years after it’s off store shelves, and Sega’s machines are still producing new experiences decades after they’ve been officially discontinued. For fans though, no machine ever dies! Read on and see what our staff and readers were playing in May!
Interview: Stuart Middleton (Programmer)
Stuart Middleton has been programming and working in the gaming industry for decades, as he’s had a hand in many classic Sega games, like Alien 3 and Joe & Mac for the Genesis. Sega-16 chatted with him recently about his experiences working on several of Sega’s hardware, including the Master System and Game Gear.
Reader Roundtable Vol. 121
Ah, Spring… It’s a time for sunshine, flowers, and gentle breezes. It’s also a time for hay fever and ticks, so maybe we’d better just stay indoors! Luckily, our staff and readers are here for you, with a fresh batch of games that you will want to play while you’re hiding from allergies and sunburn. There’s always something worth checking out!
Behind the Design: The Revenge of Shinobi
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team.