Composer and programmer Noah Copeland is giving the Game Gear Sonic classic Triple Trouble a 16-bit facelift, and we just had to hear about it! We chatted with him about why he decided to tackle this project and if there are any other 8-bit upgrades in his future. Read on for all the details!
Features
Preview: Sega Genesis Classics (PS4, Xbox One & Steam)
Sega has a new collection of Genesis classics coming May 29. The new set of over 50 games has online play, a rewind feature, save states, and other goodies. We have all the details of this much-anticipated release, so read on and see why you’re going to buy this in May (you know you are)!
Interview: MariNaomi (SOA Localization Producer)
The Dreamcast is highly renowned for its original and quirky games, and it benefited greatly from Sega’s ability to come up with fresh and unique ideas. Seaman was perhaps the best example of this creativity, and we had the chance to sit down with MariNaomi, the localization producer who wrote the English language script. She had some great tales to share!
Reader Roundtable Vol. 140
Now that we’re covering all of Sega’s consoles, there are plenty of classic and lesser-known games that can be shared with our readers! This month’s Reader Roundtable has a great selection of titles that’s sure to make you want to go rummaging through your games to play them again or hit up the nearest game store to get your copy. Read on and see what we’ve been up to in February.
Behind the Design: Phantasy Star II
Mere months after the Genesis launched, Sega unleashed the largest console RPG ever made. Phantasy Star II was beautiful, exciting, and brutally difficult. Still fans, dove in headfirst and explored the Algol Star System in an adventure that lives on to this day. Join us as we go behind the scenes and take a look at the development of this beloved 16-bit classic.