This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
Features
What’s the Frequency, Kenneth? Vol. 3
Visually, games from the dawn of the 3D era have not aged well, and with today’s powerful consoles many older releases from that period have been remastered. A lot of Sega’s early efforts are still awaiting their chance, so join us as we examine which titles we would like to see reborn with modern bells and whistles, starting with the Saturn classic Burning Rangers!
Hands-On: Streets of Rage (Sega Forever)
Sega’s seminal beat-’em-up franchise has been ported many times, including mobile devices as part of the Sega Forever collection. How well did it make the transition? Read our hands-on and see.
Interview: Marc Ericksen (Artist)
Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.
Classic Interview: Masami Ishikawa (Sega Product Designer)
As part of a celebration of the Mega Drive’s 30th anniversary in the November 2018 issue of Famitsu magazine, Sega product designer Masami Ishikawa shared his thoughts on what it was like developing Sega’s most successful piece of consumer hardware.