This interview excerpt was originally published in the August/September 2000 issue of the Japanese Dreamcast magazine. While the actual interview is much longer, this translated section includes information specific to Rikiya Nakagawa’s early days at Sega and his work on arcade titles.
Features
Classic Interview: Susumi Hirai (Die Hard Arcade Programmer)
This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.
What’s the Frequency, Kenneth? Vol. 3
Visually, games from the dawn of the 3D era have not aged well, and with today’s powerful consoles many older releases from that period have been remastered. A lot of Sega’s early efforts are still awaiting their chance, so join us as we examine which titles we would like to see reborn with modern bells and whistles, starting with the Saturn classic Burning Rangers!
Hands-On: Streets of Rage (Sega Forever)
Sega’s seminal beat-’em-up franchise has been ported many times, including mobile devices as part of the Sega Forever collection. How well did it make the transition? Read our hands-on and see.
Interview: Marc Ericksen (Artist)
Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.