Today we kick off a new feature series that looks into the history behind some of the Genesis’ most prominent creative teams. The first installment of Developer’s Den takes a look at Zyrinx, the maker of Sub-Terrania and Red Zone, and examines its work and legacy. Read the article and find out what could have been!
Features
Interview: Brenda Huff (CEO of Wisdom Tree)
For years, Wisdom Tree Games has managed to successfully avoid becoming an official licensee for the platforms on which it develops. On both the NES and Genesis, it has released several titles that have had strong sales, giving the company a longevity not common to other unofficial developers. Company leader Brenda Huff recently spoke to Sega-16 about how Wisdom Tree has managed to endure and even carve out its own little corner of the market.
Stories from the Book of Genesis Vol. 12
Our Stories from the Book of Genesis series has been quite successful, offering readers a chance to express their own tales of Sega 16-bit fandom or show off their latest fan fiction. This month, we’ve got the second installment of Revenge of the Genesis Brotherhood, a tale about one man’s wild journey across some of the console’s most memorable titles. Read on and enjoy!
Hands-On: Gunstar Heroes Treasure Box (PlayStation 2)
Genesis fans have a special place in their hearts for Treasure. They’ve given us some great games, like the classic Gunstar Heroes, as well as some gems that were never brought to America (Alien Soldier, for example). Stubborn as a mule, they still won’t bring it our way even after a decade! Lucky for us, we can import Gunstar Heroes Treasure Box for the Japanese Playstation 2. Volume 25 of the Sega Ages 2500 series.
Interview: Trip Hawkins (Founder of Electronic Arts)
Already a PC powerhouse, Electronic Arts was among the first American companies to jump aboard the Genesis bandwagon. A slew of quality releases elevated them to the upper echelon of 3rd party developers, and they eventually went on to become the biggest of them all. As the founder of EA, Trip Hawkins brought his revolutionary vision of game design to the Genesis and played a major part in its success. From original series like Madden to excellent ports like Marble Madness and The Immortal, Electronic Arts brought a diverse range of excellent titles to Genesis gamers.