Among the slew of Genesis titles that were canceled is Moon Dancer, a strategy/RPG that integrated innovative gameplay mechanics with a large cast and an interesting plot. Some newly-translated details offer more details about the plot and how it played, presenting a deeper look into what could have been a stellar 16-bit title.
Features
Classic Interview: Sega Amusements Spain
This interview by J. Luis Sanz originally appeared in the July/August 1995 issue of the Spanish video game magazine Ultima Generación (the Spanish version of Next Generation magazine). In it, three of Sega Amusements Spain discuss the manufacturer’s origins in the country and plans for expansion.
Classic Interview: Paco Pastor (Sega Spain President)
This interview with Sega Spain President Paco Pastor originally appeared in the November 1992 issue of Mega Force. In it, Pastor shares some candid opinions on Sega’s products at a time when the company’s European fortunes were on the rise. It’s an interesting glimpse into how Sega ran its business in Spain, a sector that doesn’t usually get much press.
The House of The Dead: How A ’90s Arcade Game Spawned A Zombie Renaissance
Sega’s House of the Dead series mixed wonderful presentation with blistering action to create a great arcade experience. Join us as we examine the first game, which was a gory-good time and brought zombies back to the video game forefront.
Interview: David O’Hare (Advertising Specialist)
Goodby, Berlin & Silverstein’s “WELCOME TO THE NEXT LEVEL” campaign, along with the legendary “Sega Scream,” gave Sega the edge it needed to finally break Nintendo’s monopoly on the industry and become part of popular culture. David O’Hare was part of that legendary campaign, and he shares his experience with us in this exclusive interview!