Many third party companies from the Genesis era disappeared at the end of the 16-bit era, unable to make the transition to new hardware. Of those that did, many more eventually capitulated under the strain of increased development costs. Sunsoft was one publisher that though quite strong on 8-bit machines, became increasingly unable to sustain itself as gaming consoles progressed. Sega-16 was fortunate to speak with former Sunsoft game designer David Siller about the company’s role on the Genesis and subsequent demise. We also chatted with him about his creation of Aero the Acrobat, as well as his adventure as as Sushi-X, the mysterious, fighting game-loving character featured in Electronic Gaming Monthly.
Features
Reader Roundtable Vol. 19
One thing you can always count on is that somewhere, someone is playing some great games from yesteryear. Here at Sega-16, we just love to share those Genesis titles that are currently burning up our consoles, and our readers congregate once a month to tell us what they’ve been playing. This month’s Reader Roundtable features a group of games that range from classics to out-and-out stinkers. Read the full article and see what your fellow Segaphiles are up to!
Sega-16 Year 03 Retrospective
My, how things change. By now, it seems like the site’s been around forever, which is a far cry from how I felt last June. In the span of a single year I’ve gone from considering the site to be a new and exciting adventure to not being able to get through my day without thinking about it. I guess […]
Sega Download: Genesis Virtual Console Vol. 04
A bunch of new Genesis games have found their way to the Wii Store, and we’ve gone through them to see which is worth your $8 and which aren’t. There’s a particularly large group of releases this time around, so check out our full article to find out what your best bets are!
Interview: Mike Wallis (SOA Producer)
Sega-16 has covered the Sega Technical Institute in more detail over the past three years than virtually any other source, and our recent historial on the group included interviews with over a half dozen former members. One of the most recent was with former producer Mike Wallis, a man who got his start at Electronic Arts and eventually went on to work on several titles, including the cancelled Sonic Xtreme. He had some interesting details to share about his time at the STI, so check out our full interview and get the scoop!