Features

Features, Interviews

Interview: David Siller (Designer of Aero the Acrobat)

Many third party companies from the Genesis era disappeared at the end of the 16-bit era, unable to make the transition to new hardware. Of those that did, many more eventually capitulated under the strain of increased development costs. Sunsoft was one publisher that though quite strong on 8-bit machines, became increasingly unable to sustain itself as gaming consoles progressed. Sega-16 was fortunate to speak with former Sunsoft game designer David Siller about the company’s role on the Genesis and subsequent demise. We also chatted with him about his creation of Aero the Acrobat, as well as his adventure as as Sushi-X, the mysterious, fighting game-loving character featured in Electronic Gaming Monthly.

Features, Reader Roundtable

Reader Roundtable Vol. 19

One thing you can always count on is that somewhere, someone is playing some great games from yesteryear. Here at Sega-16, we just love to share those Genesis titles that are currently burning up our consoles, and our readers congregate once a month to tell us what they’ve been playing. This month’s Reader Roundtable features a group of games that range from classics to out-and-out stinkers. Read the full article and see what your fellow Segaphiles are up to!

Features, Interviews

Interview: Mike Wallis (SOA Producer)

Sega-16 has covered the Sega Technical Institute in more detail over the past three years than virtually any other source, and our recent historial on the group included interviews with over a half dozen former members. One of the most recent was with former producer Mike Wallis, a man who got his start at Electronic Arts and eventually went on to work on several titles, including the cancelled Sonic Xtreme. He had some interesting details to share about his time at the STI, so check out our full interview and get the scoop!