Originally released only in Brazil, the Mega Drive version of Duke Nukem 3D is finally getting a worldwide release, courtesy of Piko Interactive. We had the chance to talk to its founder, Eleazar Galindo, about Piko and its releases, including Duke.
Interviews
Interview: Kristin Harvey (SOA Artist)
Starting as an illustrator working on the Genesis, Sega CD, and PICO, Kristen Harvey found herself doing many different tasks, like managing other artists and even designing Sega of America’s first website. The journey between these two fields was a long and engaging one, and Harvey found herself wearing many hats along the way.
Interview: Torsten Oppermann (SoG Marketing Dir.)
During the apex of the Sega Mega Drive, Sega of Germany (SoG) was founded in Hamburg in order to further develop the market there. Until his departure in 1996, Torsten Oppermann was overseeing SoG’s local efforts as Marketing Director. As such, he not only had to face the freshly arrived competition in form of the Super Nintendo, but also handle the German launch of the Sega Saturn.
Classic Interview: Ken Sugimori (Pulseman Director & Designer)
Before he made everyone feel the need to “catch ’em all,” Ken Sugimori released a great 16-bit platformer featuring a super hero named Pulseman for the Mega Drive. He spoke about its Virtual Console release with Sega of Japan’s Sega Voice in 2007, and Sega-16 is happy to present the translated interview for your enjoyment.
Interview: John Pedigo (SOA Associate Producer)
For many, the years spent working at Sega during the 16-bit era went by far too quickly. Be it from the ever-changing market or from just having so much fun, those years packed a ton of activity. For former associate producer John Pedigo, they were especially productive, seeing the release of several major titles and a few canceled ones as well.