Sega of America struggled long and hard to make the Genesis a success, and it took a national team to topple Nintendo’s monopoly. As Sega’s National Director of Sales, Alan Cohn was an important part of this plan, and he was responsible for ensuring retailers like Kay-Bee Toys and Toys R Us were well-stocked with Sega goodness. We recently chatted with him, and he shared his experiences of working at Sega during its most successful period.
Interviews
Interview: Justin Siller (Designer of Aero the Acrobat)
Justin Siller was a designer at the center of the Aero the Acrobat series, helping to bring all three games to life and find success outside the shadow of one very famous hedgehog. He also served as producer for the fan-favorite Earthworm Jim: Special Edition on the Sega CD. We recently chatted with him about his work, so read on an enjoy!
Interview: Brandon Humphreys (Virgin Games Artist)
Virgin Interactive gave Sega gamers plenty of reasons to be happy, releasing some of the best platforming and action titles of the era. During this period, Brandon Humphreys played a solid role in creating many of Virgin’s biggest hits, including Aladdin and RoboCop vs. Terminator. Recently, we had a chance to chat with him, and he was kind enough to share his experiences!
Interview: Stefano Arnhold (Tec Toy)
When most people think of game releases, they tend to think of Japan, Europe, and North America. For Sega, however, one of the most important regions was South America, most notably Brazil. Tectoy was Sega’s partner in the country, and it saw major success there. We recently chatted with its president, Stefano Arnhold, about Tectoy and its efforts.
Interview: Thomas Kern (Monster Boy Producer)
If you’ve read our preview of Monster Boy and the Cursed Kingdom, then you’re undoubtedly awaiting its release. We’ve spoken to the game’s producer, Thomas Kern, for more information, and he was kind enough to shed some light on this highly anticipated title!