The Dreamcast is highly renowned for its original and quirky games, and it benefited greatly from Sega’s ability to come up with fresh and unique ideas. Seaman was perhaps the best example of this creativity, and we had the chance to sit down with MariNaomi, the localization producer who wrote the English language script. She had some great tales to share!
Interviews
Interview: Enrique Ruiz (Silver Valley Developer)
The Master System recently received a new action game, courtesy of homebrew developer Enrique Ruiz. Silver Valley blends various gameplay styles into a challenging but highly engaging adventure that’s sure to earn a place on people’s flash carts. Read on and see how it came about!
Interview: Bitmap Bureau (Xeno Crisis Developer)
Bitmap Bureau is slated to unleash a monster action game called Xeno Crisis for the Genesis this October, and we’ve got all the details! In our Q&A, the developers talk about how they conceived and designed this promising titles, as well as their future plans for the Genesis!
Interview: Mike Winterbauer (Artist)
We sat down with classic ’80s and ’90s video game cover artist Mike Winterbauer to discuss his long and illustrious career, as well as how traditional hand-drawn art has fared against computer-generated work. It’s a great look at how game cover art was created, so read on for all the details!
Interview: Susan Manley (EA Project Manager)
For several key years, Susan Manley served as a project manager for Electronic Arts. During her tenure, some of the publisher’s most renowned franchises were born, and they helped propel Electronic Arts to the top tier of Genesis publishers. We had a chance to chat with Ms. Manley about her experiences, so read on for all the details!