As a programmer on some great Genesis games like Gargoyles and Spider-Man, Chris Shrigley has seen his fair share of software. Sega-16 recently chatted with him about his experiences with the console, as well as with the Sega CD. Read the full interview for all the juicy details!
Interviews
Interview: Tim Trzepacz (Microprose Programmer)
He’s been involved with the Ratchet & Clank series, worked on the classic Lunar remakes for the Playstation, and played a huge part in the Genesis classic Pirates! Gold. Yes, Tim Trzepacz has been around the game industry for a while, and has worked on some great games.
Interview: David Perry (Programmer)
Like Earthworm Jim? Aladdin? Global Gladiators? If so, then you undoubtedly know their creator. He’s been at the forefront of game development for years, and was able to make the Genesis do some incredible things. I am, of course, talking about David Perry, and sega-16 has an exclusive interview with him. Enjoy!
Interview: Tommy Tallarico (Composer)
He’s scored some of the most memorable music in Genesis history, including Aladdin, Earthworm Jim, and Terminator. He’s also one of the most active and influential composers in gaming history. You may remember him as the host of Judgment Day and Electric Playground, but Genesis fans know him as the man who could make the system sing like no one else.
Interview: Richard Karpp (BlueSky Software Programmer)
During Blue Sky Software’s stellar run on the Genesis it was the home to many talented artists and designers. One of its brightest stars was Richard Karpp, who had a hand in many classics and was the designer on BlueSky’s most memorable title, VectorMan. As both a designer and programmer, Karpp has lent his talents to many of the company’s Genesis titles, including Starflight and Jurassic Park. He has most recently been credited as one of the programmers for SCEA’s Playstation 2 hit The Mark of Kri and its sequel Rise of the Kasai.