You’ll enjoy reading our exclusive interview with Day 1 Studios chief Denny Thorley; we’re sure of it. Sega-16 got some interesting tidbits of info regarding the future of the Shadowrun franchise and the true relationship between BattleTech and the Xbox blockbuster Mechassault.
Interviews
Interview: Steve Woita (STI Programmer)
Like Kid Chamelon or Sonic Spinball? If so, then you’ll want to check out our latest Q&A session with the man who had a huge hand in both: Steve Woita. Mr. Woita is a legend in the gaming industry, and Sega-16 was very fortunate to have a chance to chat with him. Read our article and get the lowdown on what went into making these classic titles!
Interview: David Ashley (Xband Programmer)
Fans of the 16-bit era fondly remember the Xband, Catapult’s ground-breaking online service. Long before anyone ever even considered something as elaborate as Xbox Live, Genesis and SNES gamers were battling each othe cross country on Mortal Kombat and Super Street Fighter II. Sega-16 was lucky enough to chat with former Xband programmer David Ashley, and he had some really insightful things to share about the service and what it was like to be a part of gaming’s first large-scale attempt at bringing head-to-head action to players all across the country.
Interview: Jeff Tunnell (Co-Founder of Dynamix)
Adventure gamers, we’ve something special for you! Sega-16 recently sat down with Dynamix founder Jeff Tunnell, creator of such classics as The Adventures of Willy Beamish and Rise of the Dragon. He had a lot of interesting things to say about what it was like to bring these two fan favorites to Sega’s little CD-ROM.
Interview: Tony Van (SOA Producer)
Involved in everything from the localization of Beyond Oasis to the development of Sub-Terrania and Shadowrun, Tony Van is a Sega veteran. He produced or designed some of SOA’s most famous titles, and he was a major part of the FMV surge on the Sega CD. If you thought playing those games was hard, wait until you read about what it was like to make them.