VectorMan has become a very popular character, and is now almost as representative of the Genesis as Sonic himself. How did he gain such popularity? After all, he’s made of balls. Hmm, that may just be his secret. To find out, we chatted with VectorMan 2 artist and designer Rick Schmitz.
Interviews
Interview: Boris Vallejo (Painter & Artist)
We have a (very) brief interview with Boris Vallejo, illustrator of several Genesis covers, including Golden Axe 2, Phantasy Star IV, Star Control, and the Ecco the Dolphin series. It’s a short read, but worth looking into.
Interview: Steven Kent (Author)
We have an interview with one of the most knowledgable gaming historians on the planet, Steven Kent. The author of The Ultimate History of Video Games stopped by and talked to Sega-16 about all things Sega Genesis, with some interesting results! Read the interview for more info.
Interview: Michael Katz (CEO of Sega of America)
Shortly after the Genesis launched in 1989, Sega experienced a shift in leadership. Michael Katz was its new president and quickly acted to make the young console a major player in the gaming market by taking on Nintendo in advertising and ensuring some big names for its sports line. His efforts set the groundwork for Sega’s future success, though he hardly receives the credit he deserves. Sega-16 had an interesting little Q&A session with Mr. Katz earlier this week, and he had a lot to say about how the company was run during that exciting time in its history.
Interview: Scott Berfield (SOA Producer)
Before heading to Microsoft and Xbox Live Arcade, Scott Berfield was one of the driving forces behind some of the Genesis’s best-known hits. Games like Eternal Champions, Joe Montana Sports Talk Football, and ToeJam & Earl all bear his mark. He recently spoke to Sega-16 and shed some light on some of what went on behind the scenes of these classic titles.