We have an interview with the creator of Bubsy, Mike Berlyn. Mr. Berlyn chatted with us recently about all things bobcat-related, including its sequels and the effect of Super Mario 64 on the franchise. It’s a great read, so check it out.
Interviews
Interview: “Bandit” (Sega VR Helmet Engineer)
Our latest interview is with a former Sega VR helmet engineer (who has chosen to remain anonymous). In it, he details some interesting aspects of just why the fabled technology never made it to market, and he shows just how close they actually were to a viable product. It’s a ray of light on this otherwise dark patch in the history of the Genesis, so check it out!
Interview: Tom Kalinske (Former CEO of Sega of America)
Sega-16 recently sat for a spell with former Sega of America president Tom Kalinske, and the wealth of information he had to share was astounding. From the company’s internal rivalry to the missed chance Sega had with Sony to develop a joint console and everything in between, Mr. Kalinske shed new light on everything Sega! Want more info? Then check out our exclusive, in-depth interview and see how it all happened!
Interview: Brandon Cobb (Super Fighter Team)
Now that Beggar Prince is in people’s homes, what’s next on the agenda for Super Fighter Team? Are they already working on another game? Might we yet see a release of ChuanPu’s Shining Force-esque strategy/RPG Fengshen Yingjiechuan? Sega-16 sat down for some Q&A with the man with the answers, Brandon Cobb.
Interview: Rick Schmitz (BlueSky Software Artist)
VectorMan has become a very popular character, and is now almost as representative of the Genesis as Sonic himself. How did he gain such popularity? After all, he’s made of balls. Hmm, that may just be his secret. To find out, we chatted with VectorMan 2 artist and designer Rick Schmitz.