There have been some efforts over the last few years to finish up and release those few Sega CD titles that never made it to market, such as the ChuChu Rocket inspired Mighty Mighty Missile, and most recently Burning Fists: Force Striker. These two made their appearances on the Sega CD as commerical releases published by Good Deal Games and can be purchased from them, along with a few other Sega CD rarities. Sega-16 recently had the chance to talk to one of the people involved with these two games, as well as the great new Mega Cart by Tototek, Fonzie Voltnov. He shared his experiences on after-market products for the Genesis and Sega CD, as well as some upcoming projects.
Interviews
Interview: Chris George (Clockwork Tortoise Artist)
Gamers looking for a challenging and impressive action game need look no further than Sega’s Adventures of Batman & Robin. Awesome graphical effects and some great boss battles make this one a classic. Sega-16 recently chatted with Chris George, a former artist for Adventures developer Clockwork Tortoise, and he had quite a bit to say about his time at Sega and the creation of this memorable game.
Interview: Stieg Hedlund (STI Programmer)
Stieg Hedlund is among the elite among PC developers, having developed the hugely popular Diablo II and Starcraft. He also spent a few years at the Sega Technical Institute, where he worked on games like Comix Zone. We recently had a chance to chat with him, and he had a lot of interesting things to say about everything from a Comix Zone sequel to the story behind the highly underrated Ooze.
Interview: Mark Cerny (Founder of STI)
Mark Cerny, aside from being an arcade legend, was also the founder and head of the Sega Technical Institute, a domestic development group at Sega that released such innovative titles as Comix Zone and The Ooze. Oh, and it was responsible for a little game called Sonic The Hedgehog 2.
Interview: Ken Balthaser (SOA Senior VP of Product Dev.)
When Ken Balthaser arrived at Sega, the Genesis had yet to be launched. As the company frantically geared up for its second stab at the American market, he quickly had to adjust to his new role as Head of Product Development, a role he held until 1995. During his tenure, he oversaw the releases of such controversial games as Fantasia, Buster Douglas “Knockout” Boxing, and Joe Montana II: Sports Talk Football.