Interviews

Features, Interviews

Interview: Chris Senn (STI Artist)

At the height of the 16-bit era, an elite group of creators enjoyed creative freedom at Sega that many developers today would kill for. The Sega Technical Institute was the home of some of the brightest minds in the industry, including Mark Cerny, Peter Morawiec, and Roger Hector. Among them was a young artist who would go on to work on one of the most controversial titles in Sega’s history, Sonic Xtreme. Chris Senn saw his fair share of interesting things while he worked at the House that Sonic Built, and he recently chatted with Sega-16 about his experiences.

Features, Interviews

Interview: Fonzie Voltnov (Watermelon Games Programmer)

There have been some efforts over the last few years to finish up and release those few Sega CD titles that never made it to market, such as the ChuChu Rocket inspired Mighty Mighty Missile, and most recently Burning Fists: Force Striker. These two made their appearances on the Sega CD as commerical releases published by Good Deal Games and can be purchased from them, along with a few other Sega CD rarities. Sega-16 recently had the chance to talk to one of the people involved with these two games, as well as the great new Mega Cart by Tototek, Fonzie Voltnov. He shared his experiences on after-market products for the Genesis and Sega CD, as well as some upcoming projects.

Features, Interviews

Interview: Chris George (Clockwork Tortoise Artist)

Gamers looking for a challenging and impressive action game need look no further than Sega’s Adventures of Batman & Robin. Awesome graphical effects and some great boss battles make this one a classic. Sega-16 recently chatted with Chris George, a former artist for Adventures developer Clockwork Tortoise, and he had quite a bit to say about his time at Sega and the creation of this memorable game.

Features, Interviews

Interview: Stieg Hedlund (STI Programmer)

Stieg Hedlund is among the elite among PC developers, having developed the hugely popular Diablo II and Starcraft. He also spent a few years at the Sega Technical Institute, where he worked on games like Comix Zone. We recently had a chance to chat with him, and he had a lot of interesting things to say about everything from a Comix Zone sequel to the story behind the highly underrated Ooze.