Interviews

Features, Interviews

Interview: Rey Jimenez (SOA Associate Producer)

Capcom has been on a tear lately, reviving several old franchises for current consoles. One series that’s been given special attention is Commando, with both Bionic Commando and MERCS receiving upgrades for both the Playstation Network and Xbox Live Arcade. Being the inquisitive nuts that we are, we cornered Commando 3: Wold of the Battlefield associate producer Rey Jimenez for some details behind the new game released this past June.

Features, Interviews

Interview: David Javelosa (Multimedia Studio Sound Director)

During first half of the ’90s, Sega was a growing company that poured lots of cash into research and development. At the forefront of this investment was its initiative to create one of the most modern audio studios in the industry, and to do so it assembled one of the best teams in the business. Alongside Brian Coburn and Spencer Nilsen, Sega also brought aboard David Javelosa as sound director. An experienced composer and musician, Javelosa quickly went to work, and the Sega Multimedia Studio crafted the audio for such CD hits as Jurassic Park. Sega-16 had a chance to chat with Mr. Javelosa about his time at Sega, and our Q&A session is something you won’t want to miss!

Features, Interviews

Interview: Namco Bandai (Splatterhouse)

Namco Bandai recently announced a new game in the Splatterhouse series, one that would revisit the mythos and reboot the franchise instead of being a true sequel. Electronic Gaming Monthly (EGM) had the scoop with lots of great details and screen shots of Rick’s latest foray into the macabre mansion of Dr. West. As major Splatterhouse fans ourselves, Sega-16 knocked on Namco’s door in hopes of getting some insight on how the game compares to the previous Genesis releases, as well as what we could expect from the gameplay. Namco was gracious enough to let us chat with the game’s two producers, and we have the complete interview available for you! Set aside the hockey masks and meat cleavers, and take some time to read up on the rebirth of a classic!

Features, Interviews

Interview: Lee Actor (Sterling Software Programmer)

The Genesis was never meant to run 3D games, and no one ever expected it to, upon its release. Apparently, no one told that to Lee Actor and his company Sterling Silver Software (later renamed Polygames). During the 16-bit era, Lee brought over half a dozen fully poligonal 3D games to the Genesis, including Hard Drivin’ and Steel Talons. Along the way, he found time to launch the PGA Tour Golf franchise and program Sonic Spinball.