Interviews

Features, Interviews

Interview: Scott Orr (Electronic Arts Producer)

Scott Orr was there for the conception of the Madden series, and he was an integral part of its growth into the powerhouse that we know today. Sega-16 recently spoke to Mr. Orr about his work on the series and what it was like to see it push the Genesis towards success like no other property could. Read the full interview for more details.

Features, Interviews

Interview: Carl-Henrik Skarstedt (Funcom Programmer)

Sega-16 recently had the chance to chat with Carl-Henrik Skarstedt, a programmer who spent many years with Funcom, the third party developing house behind such PC hits as The Longest Journey and Anarchy Online. During his time there, Carl-Henrik worked on both the Genesis and Sega CD, on titles such as Samurai Shodown, Fatal Fury Special, NBA Hangtime and Daze before Christmas. He shared his insights and experiences on working with different publishers, as well as what it was like to program for Sega’s ill-fated add-on.

Features, Interviews

Interview: Doug Lanford (SOA Programmer & Tester)

Everyone dreams at working at a major game developer. It’s something all kid gamers wish for, and many adult gamers strive to make it a reality. Sometimes though, destiny comes knocking quickly, and when it does you have to run with it and never look back. That’s what happened to Doug Lanford, who went for an interview for a game tester job at Sega on a whim. Four years later, he was a programmer with a bright future ahead of him.

Features, Interviews

Interview: Matt Furniss (Composer)

Fans of video game music from the ’90s know Matt Furniss’ music well. He scored dozens of games for consoles like the Genesis, Master System, Playstation, and computers like the Amiga and Spectrum. As both composer and converter of game scores, Furniss has a lot of history working with soundtracks from some classic games.